Nov 07, 2005, 03:55 PM // 15:55 | #1 |
Krytan Explorer
Join Date: Oct 2005
Guild: Terd Eaters Association [YUM]
Profession: W/R
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Top End Warrior Sword "built-in" MODS?
I am searching for the BEST POSSIBLE sword for my playing style...
I like using the sword and that is the route I will most likely continue to go. However I am not sure what to use. I understand the mods that can be added to the swords and what they do, however...I am not sure what is considered a "GOOD" built-in MODS...? |
Nov 07, 2005, 04:30 PM // 16:30 | #2 |
Desert Nomad
Join Date: May 2005
Location: Belgium
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good build in mod are probably the 15% more dmg over 50% health
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Nov 07, 2005, 04:41 PM // 16:41 | #3 |
Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Sword to some is considered the tanking weapon of choice, in which case you'll more often than not be in a stance so "In Stance" is probably the best way to go.
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Nov 07, 2005, 04:48 PM // 16:48 | #4 |
Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Although this highly depends on WHAT you want to use the sword for (PvP versus PvE), what armor you like and what skills you like to use, I would say the following is the ranking of the swords you should target:
Inherent modifier (in order of preference): +15% damage, -5 energy +15% damage while health is above 50% +15% damage, - 10 armor +15% damage, - 1 health degeneration Sword Hilt (in order of preference); Vampiric Hilt, +3 health/-1 health degeneration Zealous Hilt, +1 energy/-1 energy degeneration Barbed Hilt (lengthens bleeding) Furious Hilt, double adrenaline 10% chance Sundering Hilt, +10% armor penetration 10% chance Shocking Hilt (or any other elemental hilt) Sword Pommel (in order of preference): Fortitude +30 health Defense +5 armor Enchanting (20% longer) Swordsmanship (20% chance) Slaying (your choice) - +20% damage Last edited by Jetdoc; Nov 07, 2005 at 11:53 PM // 23:53.. |
Nov 07, 2005, 05:25 PM // 17:25 | #5 |
Krytan Explorer
Join Date: Oct 2005
Guild: Terd Eaters Association [YUM]
Profession: W/R
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Is there a list of all inherent mods?
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Nov 07, 2005, 06:41 PM // 18:41 | #6 |
Frost Gate Guardian
Join Date: Sep 2005
Profession: Mo/W
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Other than
+15% damage, -5 energy +15% damage while health is above 50% +15% damage, - 10 armor +15% damage, - 1 health degeneration theres also.. 15% while in a stance 15% while enchanted 20% while health < 50% 20%? while hexed 15%? vs hexed |
Nov 07, 2005, 10:40 PM // 22:40 | #7 | |
Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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Quote:
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Nov 08, 2005, 03:47 AM // 03:47 | #8 |
Lion's Arch Merchant
Join Date: Aug 2005
Location: USA
Guild: Heavenly Shadows [milf]
Profession: W/R
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I use a Barbed Long Sword of Fortitude mostly. Lengthens bleeding duration (severe artery/gash) and health +25 to offset the superior rune. The shield I use is a stance shield.
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Nov 08, 2005, 06:58 AM // 06:58 | #9 |
Lion's Arch Merchant
Join Date: Aug 2005
Guild: Scars Meadow
Profession: Mo/W
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15% unconditional ?;-)
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Nov 08, 2005, 07:03 AM // 07:03 | #10 |
Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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I'm using a Gold Flamberge, with 15>50, customized for an extra 20% and 19% damaged while hexed, it's max damage and req 10 swords. I've used it since when I can't remember, I do extra damage anyways for extra 20% custom, and being hexed while over 50% hp makes me do an additional 34%...really can't beat it right now with the other weapons I've got.
So yes, my advice: Stance or hexed, enchanted or customized, make sure you can get the max% you can out of a sword/axe/hammer. It'll help in the long run, and depending on the hilt/pommel, you could even make it better. --The Shim |
Nov 08, 2005, 03:54 PM // 15:54 | #11 |
Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Actually, in a pvp aspect, a while hexed mod may work if the hex is something you can deal with that doesn't need to get removed...
[para bond, conjure phantasm, etc.] But to be honest, why would you want your enemy to control your mod? [especially when it's ideal to be controlling it yourself?] |
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